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The World of Tu’loras; a simple place of complex designs, meant to hark back to the origins of fantasy cliches and troups and accept them. Classic roleplaying fantasy reinvented with verssimalitude and syncretism in mind, Tu’loras has been updated to the Pathfinder system. It has also been built using its own set of home-rules for hit location, wounds, combat skills and armor as well as Metamagic Components and Incantations from Unearthed Arcana for extra detail and immersion.

The World of Tu’loras is a world remanence of Classic 80’s medieval fantasy. Magic is kept to older conventions of great heights but rare occurance. Great magical cities, flying ships, and ancient megaliths dot the world far and few between. In small pockets technology has risen past the medieval convention into the early renaissance, while some advanced civilizations touch the industrial revolution with the help of magic. This has led to the development of a new core set of Deities meant to combine and emulate as many familiar religions as possible with the fewest possible pantheons and gods. However the one largest addition is twenty five different sentiant races for PC and NPC use, all are familiar favorites balanced for play using Pathfinders own race building guidelines. Now Orcs, Goblins, and Centaurs are no longer monsters; the name monster is now reserved for the bad things that go bump in the night.

3rd Edition Forgotten Realms introduced the character creation mechanic of character region. Tu’loras has its own version of character packages called “Homelands” specifically tailored to the different regions found on here. Choosing a Homeland, gives you the starting equipment of a 2nd level character, with picking a background as well you get the bonuses to put you on par with one.

Setting Stat-Block

Title: Tu’loras

System: Pathfinder + Wounds by damage type, Weapon Group Feats, Homelands, 26 Races, New Alignments

Theme/Tone: Classic Fantasy, Gritty, Epic

Inspirations: Forgotten Realms, Warhammer, LOTR, Dragon Age, Osprey Military Books, Harnworld, Terry Prachett’s Discworld, Princess Mononoke, Ninja Scroll.

Technology: Majority of the Disc is late to middle dark ages. Some areas reach the renaissance or early industrial revolution.

Religion: The Old Religion of the seven Gods of Law, represent the foundation of civilization. The persecuted religion of the elements and the new cults of the newly ascended.

Magic: Mana Pool, skill based casting.

Ecology/Races: 26 Sentient classical races


Geography: Moon Orbiting a Gas Giant.

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